NPD’s Top 10 Best Selling PC Games

May 7, 2008

1. The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack
2. The Sims 2 Double Deluxe
3. The Sims 2 FreeTime Expansion Pack
4. World Of Warcraft: Battle Chest
5. World Of Warcraft
6. Call Of Duty 4: Modern Warfare
7. Sins Of A Solar Empire
8. World Of Warcraft: Burning Crusade Expansion Pack
9. Assassin’s Creed: Director’s Cut Edition
10. Tom Clancy’s Rainbow Six: Vegas 2

Since we last saw March’s NPD numbers, it looks like The Sims 2 has formed a Triumvirate to take the top three spots. World of Warcraft: Battle Chest and the Burning Crusades expansion pack continue to hold their respective fourth and eighth place positions, while Sins of a Solar Empire slips from fifth to seventh. Interestingly enough, the original World of Warcraft managed to leap from ninth to fifth, conversely Call of Duty 4 slips from third to sixth. Assassins Creed makes its debut on the NPD charts at number 9, while Vegas 2 nabs the tenth spot from Frontlines: Fuel of War to round out the tenth spot.

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US Spies Use Custom Video Games for Training

May 5, 2008

Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting:

“‘It is clear that our new workforce is very comfortable with this approach,’ says Bruce Bennett, chief of the analysis-training branch at the DIA’s Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think.”

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Great War Nations: The Spartans Review

April 29, 2008

April 29, 2008 - First things first: Great War Nations: The Spartans is a terrible name, particularly since one of the two campaigns is actually about Alexander of Macedon who basically had nothing whatsoever to do with any Spartans. Nevertheless, The Spartans do manage to shine in the first campaign and there’s a sincere attempt here to provide a convincing historical framework for the characters and missions. Whatever the case, we’re still a bit confused by the name. The title is apparently the sequel to Ancient Wars: Sparta but I guess More Ancient Wars: Sparta didn’t go over at the marketing meeting. The game was released in Europe as Fate of Hellas, which makes slightly more sense given Alexander’s inclusion, but for whatever reason they’ve decided to call it Great War Nations: The Spartans, let’s just get on with the review.In this game you’ll take charge of either the Spartan or Macedonian armies in one of two campaigns set during the bloody days of the Bronze Age. Each campaign progresses through a series of standard RTS missions where the main goal seems to be the destruction of the enemy base. Along the way you’ll have to build farms and research new technologies, and even bribe allies and set fire to forests but let’s be clear at the start, this game is about giving a guy a spear and having him go stab another guy. Perhaps one of the worse aspects of the campaign design is that certain abilities and items that were available to you in previous missions are disabled in later ones purely to enforce arbitrary limitations on your strategies. For instance, you might be asked to use ladders to scale a wall in one mission only to find that they’re simply not available in the next mission.

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Dawn of War 2 Revealed

March 27, 2008

March 27, 2008 - PCGameplay recently confirmed the existence of Warhammer 40,000: Dawn of War 2, the sequel to the 2004 real-time strategy game Dawn of War.

According to the Belgium-based magazine, the game will support DirectX 10 graphics and multiple CPU cores. The game will reportedly feature cooperative campaigns for both Orkz and Space Marine factions, the only two classes revealed so far. The developers at Relic have been working on the game since September 2006.

No official date for the game has been set, although it is expected to launch in 2009.

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Two Worlds succumbs to Temptation

March 24, 2008

In November, SouthPeak and Reality Pump confirmed retail listings that an extension to its action role-playing game Two Worlds was in the pipe. At that time, however, Two Worlds: The Temptation was billed merely as an expansion to the original Xbox 360 and PC title, with Reality Pump promising a bevy of new story points, environments, and combat mechanic tweaks.

Two worldsIt now appears those tweaks have outgrown the term “expansion.” SouthPeak today announced Two Worlds: The Temptation will, in fact, be a sequel proper to the original game, and will be available on the Xbox 360 and PC this fall. As initially stated, The Temptation will continue Two World’s storyline, with the game taking place in Easter Antaloor, which is in proximity to the Oswaroh and Drak’ar Desert.

Aside from what has already been said about The Temptation, SouthPeak provided little new information about the upcoming sequel. The publisher did make several promises, however, saying the missions will be more involved, voice-overs and animations will be improved, horseback riding has been revamped, combat mechanics have been completely reworked, and the game’s engine has been completely replaced.

Posted in Gaming, PC Gaming, Xbox 360 | 1 comment »

New Red Alert 3 Screens

March 21, 2008

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We’re still months away from the release of Command And Conquer: Red Alert 3, but that’s not stopping EA from trying to work fans into a lather with these new, gorgeous screenshots of the series’ trademark Soviet war machine in action.

EA has yet to reveal a proper release date for the game, but they have mentioned that the title is planned to appear on the PlayStation 3 and Xbox 360 as well as its native PC platform.

These new screens look great and the water effects are gorgeous, but am I the only one noticing the Tesla Boats in the first picture? Who was the genius who signed off on adding electrical discharge weapons to a vehicle that floats on millions of gallons of ridiculously conductive fluid?

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Via blog.wired.com

Posted in EA, PC Gaming, PS 3, Screens, Xbox 360 | 1 comment »

PC game developer has radical message: ignore the pirates

March 21, 2008

One of the popular reasons given for sometimes-sluggish game sales on the PC is piracy. If people can get the game for free, why would they pay for it? Go to any popular torrent site and it will likely have many more games than your local gaming store. The situation led the community manager for Infinity Ward to recently complain about the number of people playing Call of Duty 4 online versus the number of copies the game has sold for the PC. Brad Wardell, CEO of Stardock, has a much different point of view: the pirates don’t matter.

“So here is the deal: When you develop for a market, you don’t go by the user base. You go by the potential customer base.  That’s what most software companies do. They base what they want to create on the size of the market they’re developing for,” Wardell writes on his blog. “But not PC game developers.”

His approach is not to think only about the “cool” games, but to make sure what the company does create can be profitable. What good is spending years on a top-tier game that gets all the buzz, is on all the magazine covers, but that very few people have the hardware to run? Furthermore, the people who have spent that much on their PCs know where to find the game for free if they like. It’s a small user base, with a smaller customer base.

The issue of these “cool” games seems to frustrate Wardell. “So even though Galactic Civilizations II sold 300,000 copies making [eight] digits in revenue on a budget of less than $1 million, it’s still largely off the radar. I practically have to agree to mow editors’ lawns to get coverage… [Sins of a Solar Empire] has already sold about 200,000 copies in the first month of release. It’s the highest-rated PC game of 2008 and probably the best-selling 2008 PC title. Neither of these titles have CD copy protection.”

So why aren’t these games, which, combined, have sold half a million units on a small budget, getting more attention? Because they’re not aimed at some nebulous idea of the “hardcore gamer.” This is a market that may exist in the minds of people writing about games, and it may describe those who buy gaming magazines, but such gamers are certainly not a force at retail. “Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity?” Wardell asks. “Those things just aren’t that cool to the hardcore gaming crowd that everything seems geared toward despite the fact that they’re not the ones buying most of the games.”

The way to make money in the world of PC gaming, according to Wardell, is to make sure many systems can play your games, while continuing to make them attractive. Find a market where people want to buy and support the games, and don’t go by what the magazines and the blogs seem to think are the big name titles. Don’t let people who aren’t your audience control the titles you make, and ignore piracy. This is much like Trent Reznor’s strategy, although the execution is different. Instead of worrying about pirates, just leave the content out in the open. The market Reznor plays to will still buy the music; he’s simply stopped worrying about the pirates. He came to the same conclusion: they weren’t customers, they might never be customers, so spending money to try to stop them serves no purpose.

“The reason why we don’t put copy protection on our games isn’t because we’re nice guys. We do it because the people who actually buy games don’t like to mess with it. Our customers make the rules, not the pirates. Pirates don’t count,” Wardell argues. “When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.”

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