GH-III Muse Track Pack

May 13, 2008

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British rockers Muse are rocking Guitar Hero III: Legends of Rock with Activision with their three songs Muse Track Pack having hit the Xbox Live Marketplace last Thursday. The rock band renowned for their breathtaking live performances and a signature music style are returning to Guitar Hero for an encore performance with the release of three track downloadable song pack. The pack includes hits like “Exo-Politics” and “Supermassive Black Hole” from the trio’s critically acclaimed album Black Holes and Revelations and “Stockholm Syndrome” from their multi-platinum album Absolution. For 500 points, the Muse Track Pack is available for Xbox 360 as well as the PS3 (at the PlayStation Store).

by materials of xbox360fanboy.com

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NPD’s Top 10 Best Selling PC Games

May 7, 2008

1. The Sims 2 Kitchen & Bath Interior Design Stuff Expansion Pack
2. The Sims 2 Double Deluxe
3. The Sims 2 FreeTime Expansion Pack
4. World Of Warcraft: Battle Chest
5. World Of Warcraft
6. Call Of Duty 4: Modern Warfare
7. Sins Of A Solar Empire
8. World Of Warcraft: Burning Crusade Expansion Pack
9. Assassin’s Creed: Director’s Cut Edition
10. Tom Clancy’s Rainbow Six: Vegas 2

Since we last saw March’s NPD numbers, it looks like The Sims 2 has formed a Triumvirate to take the top three spots. World of Warcraft: Battle Chest and the Burning Crusades expansion pack continue to hold their respective fourth and eighth place positions, while Sins of a Solar Empire slips from fifth to seventh. Interestingly enough, the original World of Warcraft managed to leap from ninth to fifth, conversely Call of Duty 4 slips from third to sixth. Assassins Creed makes its debut on the NPD charts at number 9, while Vegas 2 nabs the tenth spot from Frontlines: Fuel of War to round out the tenth spot.

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US Spies Use Custom Video Games for Training

May 5, 2008

Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting:

“‘It is clear that our new workforce is very comfortable with this approach,’ says Bruce Bennett, chief of the analysis-training branch at the DIA’s Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think.”

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Mothers against GTAIV’s drunk driving

May 4, 2008

Much like its unfortunate series of protagonists, the Grand Theft Auto series seems to be continually under fire. The latest parental interest group to put the game in its crosshairs is Mothers Against Drunk Driving, which commemorated Grand Theft Auto IV’s release yesterday with its own official statement decrying the game.

Noting that drunk driving claims nearly 13,500 lives each year, MADD said that it is “extremely disappointed” that the game lets users get virtually drunk and then get behind the wheel of an equally virtual automobile.

“Drunk driving is not a game and it is not a joke,” MADD said. “Drunk driving is a choice, a violent crime, and it is also 100 percent preventable.”

MADD is asking the Entertainment Software Rating Board to bump Grand Theft Auto IV’s rating up to AO for Adults Only from M for Mature. The ESRB’s content descriptors for the game currently include “use of drugs and alcohol.” The parental group also said that it is asking the game’s “manufacturer” (presumably Take-Two Interactive) to consider stopping distribution out of a sense of social responsibility, or out of respect for those who’ve been hurt or killed by drunk drivers.

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Blu-ray disc sales treble

May 4, 2008

While the NPD group reports this week that Blu-ray hardware sales are far slower than expected following the demise of HD DVD, the Blu-ray Disc Association says Blu-ray Disc movie sales trebled in the US in the first three months of 2008.

“According to research from US-based Home Media Magazine, US Blu-ray disc sales jumped 351 per cent in the first three months of this year. The high-def disc format benefited from increased awareness of the category and Toshiba’s decision to exit the HD DVD business at the end of March,” the BDA announced.

Hardware sales prediction

“Home Media reports that the rise in Blu-ray Disc sales led to the first increase in consumer spending on home video in two years. In 2007, total sales fell 0.5 per cent and they decreased 0.4 per cent in 2006,” adds the release.

The Blu-ray Disc Association says that Blu-ray players will be in roughly 25 per cent of US homes in three years, though the current estimate for the end of this year is still only that Blu-ray players will be in 1 per cent of US households, which seems to be more in line with the recent NPD reports.

Analysts estimate that the average price of a Blu-ray disc will drop from $28.50 (£14.34) this year to $24.43 (£12.30) in 2011.

By Adam Hartley

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Great War Nations: The Spartans Review

April 29, 2008

April 29, 2008 - First things first: Great War Nations: The Spartans is a terrible name, particularly since one of the two campaigns is actually about Alexander of Macedon who basically had nothing whatsoever to do with any Spartans. Nevertheless, The Spartans do manage to shine in the first campaign and there’s a sincere attempt here to provide a convincing historical framework for the characters and missions. Whatever the case, we’re still a bit confused by the name. The title is apparently the sequel to Ancient Wars: Sparta but I guess More Ancient Wars: Sparta didn’t go over at the marketing meeting. The game was released in Europe as Fate of Hellas, which makes slightly more sense given Alexander’s inclusion, but for whatever reason they’ve decided to call it Great War Nations: The Spartans, let’s just get on with the review.In this game you’ll take charge of either the Spartan or Macedonian armies in one of two campaigns set during the bloody days of the Bronze Age. Each campaign progresses through a series of standard RTS missions where the main goal seems to be the destruction of the enemy base. Along the way you’ll have to build farms and research new technologies, and even bribe allies and set fire to forests but let’s be clear at the start, this game is about giving a guy a spear and having him go stab another guy. Perhaps one of the worse aspects of the campaign design is that certain abilities and items that were available to you in previous missions are disabled in later ones purely to enforce arbitrary limitations on your strategies. For instance, you might be asked to use ladders to scale a wall in one mission only to find that they’re simply not available in the next mission.

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Aerosmith Exclusive to Guitar Hero

April 29, 2008

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If you were hoping to add some more Aerosmith tunes to your Rock Band roster, dream on; the band is a Guitar Hero exclusive for an unspecified period of time, reports Newsweek.

One Aerosmith song, “Train Kept a Rollin’”, made it into Rock Band, but everything beyond that is strictly Guitar Hero territory, says Activision’s Tim Riley.

“I can say that we do have the band exclusively, and their catalogue should be exclusive to us beyond the one or two tracks they had licensed out to Rock Band before we made our deal,” he said.

It was really only a matter of time before the brawl that is Guitar Hero vs. Rock Band started using exclusive content to woo potential buyers, but it’s still a drag. Will you keep purchasing content for both games just to get the music you want, or will you throw your allegiance behind a particular game, no matter what bands it offers? Both decisions have their drawbacks.

Image courtesy Activision

via wired blogs

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GTA IV for the PS 3, having Freezing Errors?

April 29, 2008

Matthew Griffin at PSN At Home reports “Alright, so I got home from the midnight release with my copy of GTA IV Collectors Edition unpacked it live on the feed installed and guess what, it froze! I tried a couple more times and it even have reinstalled 3 times, it still keeps freezing. I am not alone, from the looks of it, it is the 60 GB Launch PS3 that is having the problems and might be just the Collectors Edition of GTA IV. Jeffrey Tavares has the regular edition and a launch PS3 and is now running the Live Feed. I will keep everyone up to date as much as possible!”

UPDATE: It looks like there are multiple assumptions. First off it is not only the Collectors Edition, so far though I have only heard of 60 GB version freezing. Although thing which is the latest I have heard from Tech Support is that it may be a Shotty Batch of games that have been sent to GameStop. If you are having this problem and did not get at Gamestop Please let Tech Support know at the following Number(s) America: 1-866-405-5464 or Canada: 1-800-269-5721

Updates:

UPDATE2: It is not just 60 GB Launch PS3s, I know 60 GB PS3s that are not launch and launch 20GB PS3s having the problem. I have just attempted a quick format (full one takes 3 1/2 hours so not trying) and installing GTA IV Again will update once I know something!

UPDATE3: So the Quick Format did not work, and it is not only the PS3 having these problems it appears. I am also finding reports of Xbox 360’s having Lock up issues. I do not know if it is wide spread or even related to the Playstation Issues. I am currently re-installing GTA IV for the 5th time this time after a Quick System Restore in which it erased the Hard Drive and reset all the default system settings. As soon as I know more I will update.

UPDATE4: Well the quick system restore didn’t do anything. I had all the extras disabled and didn’t help one bit. All I can suggest currently is to call where you got your game first thing when they open and tell them to give you another copy to try. Good Luck to all!

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Grand Theft Auto IV (Xbox 360)

April 28, 2008

Niko Bellic, Grand Theft Auto IV’s bruiser from the former Eastern Bloc, is a stone-cold couch potato, a desperate online dater with dead-on aim, and a chronic websurfer who could kill you in a hand-to-hand Krav Maga brawl. Fresh off the boat, he’s an illegal immigrant pursuing the dual American dreams of quick money and mass multimedia consumption in the most vibrant, dynamic, and entertainment-packed playground in console videogame history: Liberty City. The civil engineers at Rockstar Games have upgraded this burg’s infrastructure since we visited seven years ago in GTA3, adding basic cable (hours of programming Niko can watch on safe-house TVs), an in-game Internet rich with blogs, parody websites — even e-mail spams — and such star attractions as [spoiler deleted] performing stand-up comedy as well as a gentleman’s club filled with G-stringed strippers who buzz your controller’s vibration motors as they grind Niko’s lap. (If you must wear sweatpants when you play, please don’t share your joypad.) The upshot: Liberty City is no longer just a place you explore outdoors, looking for stunt jumps or the thrill of a six-star wanted level after riling up the LCPD during missions. I spent hours of my week-long review session checking out the game’s indoor attractions, parking Niko in front of his TV and PC, watching red-state-riffing shows like Republican Space Rangers while cruising personals on the game’s version of Craigslist. If Niko still lived in prequel city San Andreas, where diet and exercise made a difference, he’d have weighed 400 pounds by the time I finished this game.

But Rockstar wisely toned down the character-customization elements this time and focused on a more engrossing aspect: interpersonal relationships. Roman, Niko’s head-in-the-clouds cousin who lured him to America with promises of wealth and women, gives our hero an upgradeable cellphone early on. As you meet people, their contact info is added to your phone. Niko can ring them up to grab a bite, go bowling, shoot darts, get s***faced (good luck evading the fuzz while driving under the influence of the game’s insane drunk-driving physics), or partake in any number of other activities. Stay on top of these relationships and they’ll become friends with benefits. One nurse Niko dates, for instance, can heal him with over-the-phone medical advice. (The local prostitutes have learned a few tricks, however, and are as eager as ever to boost your health for a few bucks.)

If all of this networking sounds as much fun as helping a friend move, keep in mind that it’s optional. I powered through the game avoiding much of that stuff — and it still took me 36 hours from start to finish. All of Niko’s crucial bonding moments happen during the missions anyway, which do an amazing job of integrating your contacts, their personalities, and the city’s multimedia assault. One standout job, for example, has Niko posing as a homosexual lothario on an online dating site to lure a gay thug to a rendezvous. Yep, the missions pack all of the hilarious writing the series is famous for, except now they occasionally offer the option to spare the lives of characters you’ve hunted down in hot pursuits — decisions that affect the overall story. They give GTA4 a new element of replayability, although I suspect players will turn quickly to the excellent multiplayer modes once they’ve completed the epic single-player game.

During our marathon multiplayer test session, the developers shared one of their favorite custom games (they call it “King Kong”) in the make-your-own-rules Free Mode. Here, a few rocket-launcher-packing daredevils perch themselves on Rotterdam Tower (Liberty City’s version of the Empire State Building) while the rest hop into choppers and try to blast them off the building. It’s just one example of the limitless game types inventive players can whip up in Free Mode — once they get over the initial, human-nature impulse to start blasting as soon as the game starts with all 16 players in a circle. But long before they resort to any DIY game design, players have plenty to keep them busy in the other modes. Even the expected deathmatch, Team DM, and race variants have that anything-can-happen GTA vibe. The objective-based Mafiya Work, Car Jack City, and Turf War modes demand teamwork and come across like an urban Battlefield 1942, with players in four-seat helicopters and cars adopting de-facto roles like navigator (continuously adjusting the GPS designator to follow objectives) or door gunner.

But my favorite modes are GTA Race, Cops ‘n Crooks, and the co-op matches. GTA Race lets you make use of weapons, ditch your starting ride, and grab any vehicle around you…or just go it on foot. Fall behind early and you can adopt a scorched-earth strategy, building a roadblock and checking your ammo to make lap two a little more interesting. Cops ‘n Crooks offers entertaining team-based play as a gang of crooks tries to get their boss to the extraction point before the police team takes out the head honcho. The three co-op missions stick your customizable character into standalone story-based levels complete with cinemas, massive firefights, and chases for up to four people (the other modes support 16). These missions are straightforward and enjoyable, and we expect to see more available as downloadable content for both systems in the future.

The single-player story itself delivers surprises and new gameplay quirks right up to the end (one late mission has you wrestling control of your car from an unwilling passenger — a cool effect that at first had me thinking my controller was malfunctioning). The squirrelly driving control takes a while to master, as does the new shooting mechanic, which requires a half-pull of the left trigger for free-form aiming and is tricky in all-hell-breaks-loose shootouts. Shooting while driving is especially difficult but ultimately a rewarding system once you get the hang of it. Despite time-saving conveniences like a new in-car navigation system, post-mission retry prompts on your phone, and cab rides that skip lengthy trips, I do wish that Rockstar had added checkpoints in the multistage missions to cut down on the grunt work of frustrating retries. GTA4 also suffers from those little things that have always plagued the series, such as sudden pop-in of objects in the environment and the occasional repetition of car models in your immediate vicinity.

None of these little flaws take away from Liberty City’s breathtaking vistas, incredibly varied scenery, and lived-in look (the PS3 version has the slightest visual edge, plus motion-control support — but then it’s missing Achievements and the eventual downloadable episodes exclusive to the 360 game). The city just feels alive. Mosey on foot for just a few minutes and you’ll eavesdrop on the cellphone conversations of nearby pedestrians, witness cops arresting other criminals for a change, and even run into the random man on the street who will give you a mission or interact with Niko in some other special way. But more than just feeling alive, everything in this world is so integrated. Want to go on a Crazy Taxi-esque fare chase? Rather than stealing a cab and hitting a button, you borrow one of your cousin’s cars and get dispatched. Or go the vigilante route by jacking a cop cruiser and accessing the police database, which clues you in to random crimes and the city’s most-wanted list. Even things like stealing high-end cars and joining races happen through logical routes like e-mail and calls to the right people.

As well as factoring into missions, the game’s multimedia features contribute to Liberty City’s rudimentary society — one that operates regardless of Niko’s activities. Here’s a for instance: While driving to an Internet café for a mission, one of my fellow reviewers heard a radio news story about a serial killer terrorizing the town. After clicking on a lawyer’s webpage to set up a meeting, the reviewer got sidetracked surfing a MySpace parody site that had a banner ad for a blog-hosting service. Browsing the blogs revealed an entire history of posts from a disturbed individual who reveals himself to be the serial killer. Videogame worlds just don’t get this deep.

But if I could add only one thing to this otherwise outstanding, breakthough sequel, I’d want the zanier toys from San Andreas. Maybe Rockstar thinks the series has gotten too serious for base-jumping parachutists and autoboosting nitrous oxide. But who’s to say what’s serious in a game where you can pick up your date in a stolen helicopter and she doesn’t bat an eye? Fortunately, Rockstar seems open to adding features beyond the promised online episodes (360 version only). Something tells me this version of Liberty City, as exciting and beautiful as it is, is still under construction. Maybe Niko will get a few new shows for his American TV addiction, too.

via 1up.com

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IGN: Metal Gear Solid 4 Hands-on

April 2, 2008

IGN writes: “Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren’t simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren’t alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.”

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